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Devlog
EDDS v1.2 update
July 13, 2025
by
NancyGold
EDDS v1.2 Changes * Hero Generation now has hero races and powers. These are more appropriate for this campaign's features. E.g. ASSIST utility power, which allows you resolve DC failure for other her...
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EDDS v1.1 update
July 08, 2025
by
NancyGold
EDDS v1.1 Changes * Overhauled the entire hero development system to produce coherent narratives, covering large class of stories. D20 Backstory, D20 Baggage, D20 Bond were merged into a single framew...
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EDDS v1.0 update
July 03, 2025
by
NancyGold
That is it, folks! 1.0 is here. This is one of the more insane projects I completed so far. And it undoubtedly taught me unique game design tricks. Whats next? i still have that unfinished video game...
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EDDS v0.9 update
June 29, 2025
by
NancyGold
EDDS v0.9 Changes * Streamlined NPCs and made the City Adventure section easier to follow and more consistent. In particular, heroes now start adventure on the road, leading to the city. Each city now...
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EDDS v0.8 update
June 22, 2025
by
NancyGold
EDDS v0.8 Changes * Apotheosis and rules to play as a god, governing over specific domains. * D20 Flaw, D20 Virtue, D20 Bond, D20 Prophecy and D20 Baggage for both heroes and NPCs to incentivize and m...
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EDDS v0.7 update
June 17, 2025
by
NancyGold
EDDS v0.7 Changes - example.txt, showing how to setup and run the campaign. - scene.py script, which generates the scene according to the DC+N Scene - Sailing Adventure, with main ship and its fishing...
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EDDS v0.6 update
June 13, 2025
by
NancyGold
EDDS v0.6 Changes - Forest Hunting Adventure (see ADVENTURING Difficulty Option), including tracking game animals, while encountering Dryads, Owlbears, Displacer Beasts and Were boars/wolves - Chase s...
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EDDS v0.5 update
June 07, 2025
by
NancyGold
EDDS v0.5 Changes Low level heroes, who can't readily fight powerful villains. That includes non-magical weapon, armor and TRIFLE money they earn for small errands. See Difficulty Options / HOBO City...
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EDDS v0.4 update
May 30, 2025
by
NancyGold
EDDS v0.4 changes Hero Generation Hunting/Marauding for a RATION. Danger level for each hex. MONTH now consists of 20 days to simplify the rules. E.g. pick/count days with d20, determining night time...
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