EDDS v1.1 update


EDDS v1.1 Changes

* Overhauled the entire hero development system to produce coherent narratives,

  covering large class of stories. D20 Backstory, D20 Baggage, D20 Bond were merged into a single framework, which makes adventure feel grounded, since each hero gets fleshed out before going on the personal FULFILED quest

  The system favors home city if it wont get destroyed in first month

  to become that hero's personal hub.

* D4 Global Issue, developing from the unsolved local issues,

  and affecting entire world.

* D20 Chase Complications: failing DC now modifies how the chase proceeds.

* Clarified chase rules, that that teleportation spells and heroes failing

  to move results in distance increase/decrease

* Decoupled talents into a D20 Talent. Talents can now be used only if hero

  has no DOOM, which simulates depression and lost of incentive.

  Hero gains talent the moment they roll natural 1 at any DC check.

  Next time they roll 1, they gain D20 Virtue.

  Hero gains D20 Flaw the moment they roll natural 20 at any DC check.

  That speeds up game setup and helps developing heroes through success and

  failure.

* D20 Global Issues, which affect entire world.

* A few bonds were joined with talents to reduce the mess and improve narrative.

  For example, the hero who completed a study now pursues academic

  career, teaching skill at a D20 City. Previously these were disjoint.

* Blackmailer NPCs now expose you to any party chasing you on the world map,

  setting the chase distance to 1.

* D20 Prophecy now has rules invoked when a Prophet makes such prophecy.

* Rules to find D10 Dungeon randomly, during outdoor adventure.

  That can be is important for some quests.

* Numerous corrections and rule improvements. E.g. Hex Danger Level,

  and D20 Torment cleanup from the remnants of obsolete chase mechanics.

* Balance fixes. E.g. N DOOM tokens now give -5 penalty to any roll.

Files

dndas_campaign_v1.1.zip 23 MB
7 days ago

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