EDDS v0.5 update


EDDS v0.5 Changes 

  • Low level heroes, who can't readily fight powerful villains.
    That includes non-magical weapon, armor and TRIFLE money they earn for small errands. See Difficulty Options / HOBO
  • City Adventures, including NPC types, with temper and story twists.
  • Enemy motivations and proper talking with monsters. See Difficulty Options / MOTIVATED
  • Advanced environment system to model Dungeon sections. E.g. can have overcrowded dormitory with sleeping monsters,   who wake up on you making noise in the vicinity. See D20 Environment.
  • Rules to play without a DAS game: Easy tile generation algorithm.   * D20 Monster, Encounter and Treasure tables,     which depend on how deep you're inside the dungeon.
  • Random monster with hidden stats generated based of hero's experience pile. Plus a script to generates these quickly in batches.
  • Cantrip spells, like Create Bonfire, Friends and Light.
  • Flying mounts, like Pegasus.
  • Worn out and broken items.
  • Flask of oil makes flammalbe tile. Torch / Create Bonfire, makes it a hazard
  • Clear Rules for Difficult Terrain and flyer/swimmer units. Updated the cards with explicity Flyer and Swimmer tags.
  • Class weapon bonuses.
  • Abandoning other heroes.
  • Rebalanced a few rules. E.g. INFAMY now incentivizes you to leave large cities, and RANDOMIZED is easier to apply. You either level up or discard monster XP every day, can't have more than 20 XP total. You also get XP for every monster left alive, wich allows you to level up the next day. Regeneration is now useful.

Hopefully the ruleset is now complete enough to support fast solo playing most existing D&D campaigns. TODO: Spelljammer rules, apotheosis, and cosmic scale play (e.g. spells like Bind Crystal Sphere and monsters like Living Dimension).

-- Cheers, Nancy

Files

dndas_campaign_v0.5.zip 27 MB
10 days ago

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