EDDS v0.7 update


EDDS v0.7 Changes

- example.txt, showing how to setup and run the campaign.

- scene.py script, which generates the scene according to the DC+N Scene

- Sailing Adventure, with main ship and its fishing boat.

  Includes ship hijacking and piracy.

- Biomes for Mountain, Desert, Plain/Hills, Underdark, Winter Adventures.

  To make map areas, like Icewind Dale and Anauroch, distinct.

  Each adventure comes with 10+ thematic monsters.

- The hunting is now allowed everywhere, but its DC drastically differs.

- Inspiration mechanics: hero gains FAVOR token for acting according to their

  nature, or donating and praying at a temple (see Preacher NPC).

  It was already present (Statues gave it), but now it is more general,

  to maintain compatibility with 5e D&D modules.

- Population decrease if heroes failed to solve the city issues in time.

- Short Rest (Passive Power): to regain 1HP and lose TIRED

- Tossing (Passive Power) characters whose max HP is lower.

- Throwing items at enemies to slow them down and harm weaker enemies.

  E.g. you can throw that useless trinket and run away.

- Mimics posing as room props.

- During the Spy D20 Twist, it can be revealed that one of the heroes

  is working for the spying faction too: leading to that hero's betrayal.

- Skill related actions, like curing poisons, pickpocketing, praying

  and pandhandling.

- Finding Familiar

- Updates to cantrip cast rules, skill failure and to conditions like Charmed.

Files

dndas_campaign_v0.7.zip 23 MB
7 hours ago

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