EDDS v1.2 Changes * Hero Generation now has hero races and powers. These are more appropriate for this campaign's features. E.g. ASSIST utility power, which all...
EDDS v1.1 Changes * Overhauled the entire hero development system to produce coherent narratives, covering large class of stories. D20 Backstory, D20 Baggage, D...
That is it, folks! 1.0 is here. This is one of the more insane projects I completed so far. And it undoubtedly taught me unique game design tricks. Whats next?...
EDDS v0.9 Changes * Streamlined NPCs and made the City Adventure section easier to follow and more consistent. In particular, heroes now start adventure on the...
EDDS v0.8 Changes * Apotheosis and rules to play as a god, governing over specific domains. * D20 Flaw, D20 Virtue, D20 Bond, D20 Prophecy and D20 Baggage for b...
EDDS v0.7 Changes - example.txt, showing how to setup and run the campaign. - scene.py script, which generates the scene according to the DC+N Scene - Sailing A...
EDDS v0.6 Changes - Forest Hunting Adventure (see ADVENTURING Difficulty Option), including tracking game animals, while encountering Dryads, Owlbears, Displace...
EDDS v0.5 Changes Low level heroes, who can't readily fight powerful villains. That includes non-magical weapon, armor and TRIFLE money they earn for small erra...