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Devlog
Realms of Aermia 0.5.0
August 25, 2026
by
NancyGold
Highlights Added a full title-screen flow for Campaign, Scenarios, the Scenario Editor, loading, settings, and returning to the title from play. Added a new illustrated VGA-style title backdrop and lo...
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Realms of Aermia 0.4.4
August 18, 2026
by
NancyGold
* Added comprehensive sound coverage for monsters, spells, combat, travel, items, quests, rests, victories, defeats, and common UI actions. * Reworked combat staging so acting entities are easier to f...
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0.4.3 — Gods, Armies & the Void
June 27, 2026
by
NancyGold
Changelog — 0.4.2 → 0.5.0 (everything since the 0.4.2 zip was built, 2026-06-10; ~130 commits) Major new systems Apotheosis / Godhood — ascend to GOD: D4 divine domains, D6 lesser errands, avata...
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Realms of Aermia 0.4.2 — Destinies, Living Cities, and a Friendlier First Hour
June 10, 2026
by
NancyGold
1
0.4.2 is the biggest step yet toward a campaign you can play start to finish. 📜 Full changelog (since 0.4.0) New & content All 20 D20 Journeys playable with real, trackable goals; bosses grant LORE...
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City Streets now Spawn Tasks instead of Monsters
June 04, 2026
by
NancyGold
Previously the streets spawned D20 Dwellers Civilized biome monsters. These were out of place and the city parts were meant to be less combat focused. So I tore it out. City streets are problems now,...
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