• View all by NancyGoldNancyGold
  • Follow NancyGoldFollowFollowing NancyGoldFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog
  • Related gamesRelated

Realms of Aermia

← Return to Realms of Aermia

Devlog

  • Realms of Aermia 0.5.0
    August 25, 2026 by NancyGold
    Highlights Added a full title-screen flow for Campaign, Scenarios, the Scenario Editor, loading, settings, and returning to the title from play. Added a new illustrated VGA-style title backdrop and lo... Continue reading
  • Realms of Aermia 0.4.4
    August 18, 2026 by NancyGold
    * Added comprehensive sound coverage for monsters, spells, combat, travel, items, quests, rests, victories, defeats, and common UI actions. * Reworked combat staging so acting entities are easier to f... Continue reading
  • 0.4.3 — Gods, Armies & the Void
    June 27, 2026 by NancyGold
    Changelog — 0.4.2 → 0.5.0 (everything since the 0.4.2 zip was built, 2026-06-10; ~130 commits) Major new systems Apotheosis / Godhood — ascend to GOD: D4 divine domains, D6 lesser errands, avata... Continue reading
  • Realms of Aermia 0.4.2 — Destinies, Living Cities, and a Friendlier First Hour
    June 10, 2026 by NancyGold
    1
    0.4.2 is the biggest step yet toward a campaign you can play start to finish. 📜 Full changelog (since 0.4.0) New & content All 20 D20 Journeys playable with real, trackable goals; bosses grant LORE... Continue reading
  • City Streets now Spawn Tasks instead of Monsters
    June 04, 2026 by NancyGold
    Previously the streets spawned D20 Dwellers Civilized biome monsters. These were out of place and the city parts were meant to be less combat focused. So I tore it out. City streets are problems now,... Continue reading
itch.io·View all by NancyGold·Report·Embed·
Updated 1 day ago